Difference between revisions of "Cubus"

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(Racial Norms)
(Racial Abilities)
 
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* Talent: Manipulate - Low
 
* Talent: Manipulate - Low
 
===Combat===
 
===Combat===
* Small bonus to unarmed combat (horns to headbutt/charge, claws to unarmed melee/scratches, various if spikes elsewhere)
+
* [[Claws]]
 +
* [[Horns]]
 +
 
 
==Racial Norms==
 
==Racial Norms==
 
Cubus tend to focus on mostly their Conviction, then Magic and Chakra, although their other stats aren't far behind. They tend to rely more on their base Cunning than their Knowledge, using fast words and actions to overtake unfamiliar situations, augmented by their Conviction. Cubus are almost always Self-Oriented and Emotional, with Adrift and Outspoken also being common as well/in place of those.
 
Cubus tend to focus on mostly their Conviction, then Magic and Chakra, although their other stats aren't far behind. They tend to rely more on their base Cunning than their Knowledge, using fast words and actions to overtake unfamiliar situations, augmented by their Conviction. Cubus are almost always Self-Oriented and Emotional, with Adrift and Outspoken also being common as well/in place of those.

Latest revision as of 16:45, 26 September 2011

Description[edit]

Play Category: Limited

Recovery Element: Ground, Air (1/4), Emotion (1/4)

Eye Color: Any, often Red

Hair Color: Any, often Black

Skin Color: Standard, plus Red

Cubus look like demi-humans with goat-like legs, bat-like wings, and long, thin tails. As an early race, their bodies are generally designed largely for combat, with huge thick claws on their feet, long nails on their hands, and horns sticking out of their major joints on their arms, legs, and wings, as well as one on their tail. Some cubus have horns elsewhere on their body, it's really open to expression of the creator of the character.

History[edit]

Another of the early races, the cubus were capable of withstanding the proto-world by their versatility. Large claws for attack, large wings for flight, and their unique tails allow them to draw energy from excess emotion. As the other races grew in power, the cubus in large part left the Tellurian Plane to form their own.

The cubus are probably by definition the most social of the species, as they can be sustained on emotion. However, they are generally disliked by the other races and each other. Overall, they are the least threatening as they survive easiest when others are around, but they are dangerous foes if angered.

Culture[edit]

Cubus, like many Elder Races, don't really care to be among their own kind, staking off to stake their own claim. However, all Cubus value emotion, from happiness to fear to adoration to despair, and respect those who command many from others. If it is not a Cubus, they tend to try to plant themselves near their target to work into their inner circle. If it is, they tend to be much more direct in their attempt to handle matters.

Fashion[edit]

Cubus fashion is heavily varied, often in a single wardrobe. They tend to go out to get an emotional response, and that starts with the first impression they leave. Piercings are excessively common, and tattoos are not rare although nowhere near as widespread.

Racial Abilities[edit]

Combat[edit]

Racial Norms[edit]

Cubus tend to focus on mostly their Conviction, then Magic and Chakra, although their other stats aren't far behind. They tend to rely more on their base Cunning than their Knowledge, using fast words and actions to overtake unfamiliar situations, augmented by their Conviction. Cubus are almost always Self-Oriented and Emotional, with Adrift and Outspoken also being common as well/in place of those.

General Tier 2 stats:

  • Agility 2/1
  • Intelligence 2/1
  • Chakra 2/2
  • Magic 2/2
  • Conviction 3/3