Difference between revisions of "Salamander"
(Created page with '==Description== Play Category: Limited Recovery Element: Ground, Fire, Air (1/4), Eye Color: Black Skin Color: Tan Salamanders are sorta reptilian creatures, with thick exosk…') |
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==Description== | ==Description== | ||
− | Play Category: Limited | + | '''Play Category:''' Limited |
− | Recovery Element: Ground, Fire, Air (1/4), | + | '''Recovery Element:''' Ground, Fire, Air (1/4), |
− | Eye Color: Black | + | '''Eye Color:''' Black |
− | Skin Color: Tan | + | '''Skin Color:''' Tan |
Salamanders are sorta reptilian creatures, with thick exoskeletons, as well as spiky tails and large wings. Three claws on their hands and feet (the latter in anisodactyl formation). | Salamanders are sorta reptilian creatures, with thick exoskeletons, as well as spiky tails and large wings. Three claws on their hands and feet (the latter in anisodactyl formation). | ||
Line 19: | Line 19: | ||
Fashion does not really ever play a role in salamander culture. Higher ranking members may have decorative baubles to communicate such, but outside of that salamanders are discouraged from varying wildly from the status quo. Carving on their spikes are traditional, but tattoos and piercings on exoskeletons are generally ill-advised. | Fashion does not really ever play a role in salamander culture. Higher ranking members may have decorative baubles to communicate such, but outside of that salamanders are discouraged from varying wildly from the status quo. Carving on their spikes are traditional, but tattoos and piercings on exoskeletons are generally ill-advised. | ||
==Racial Abilities== | ==Racial Abilities== | ||
− | * Natural Flight: Power | + | * [[Natural Flight]]: Power |
− | * Prehensile Tail: Spiked | + | * [[Prehensile Tail]]: Spiked |
* Size: Large (Wide) | * Size: Large (Wide) | ||
===Combat=== | ===Combat=== | ||
− | * Magic: Fire - | + | * [[Magic]]: Fire - |
− | * | + | * [[Claws]] |
+ | ==Racial Norms== | ||
+ | ??? |
Latest revision as of 16:55, 26 September 2011
Description[edit]
Play Category: Limited
Recovery Element: Ground, Fire, Air (1/4),
Eye Color: Black
Skin Color: Tan
Salamanders are sorta reptilian creatures, with thick exoskeletons, as well as spiky tails and large wings. Three claws on their hands and feet (the latter in anisodactyl formation).
History[edit]
The salamanders were an Elder Race who resided in hot places. The problem is that volcanoes are the hottest places, and mountain tops are home to the Yuki. The two races tend to be stuck in an uneasy ceasefire, but as a result they are both disconnected from society.
Salamanders tend to be passionate, emotional beings, although they will put that aside to progress goals they feel are important.
Culture[edit]
As salamanders tend to live in volcanoes, and as such tend to have their homes carved into the walls of the rim.
Fashion[edit]
Fashion does not really ever play a role in salamander culture. Higher ranking members may have decorative baubles to communicate such, but outside of that salamanders are discouraged from varying wildly from the status quo. Carving on their spikes are traditional, but tattoos and piercings on exoskeletons are generally ill-advised.
Racial Abilities[edit]
- Natural Flight: Power
- Prehensile Tail: Spiked
- Size: Large (Wide)
Combat[edit]
Racial Norms[edit]
???