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| *Feral Melee - Two dice of damage. | | *Feral Melee - Two dice of damage. |
− | ==Robot==
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− | Humanoid automatons become more and more commonplace, and are used in place of Tellurians in mechanical and military work and service.
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− | Robots, unlike androids, cannot disobey directives, and are easily manipulated by those who can edit them. A more technical way of saying this is they have very low mental defense stats, they're primarily physical beings.
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− | ===Traits===
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− | *Tier 2-3
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− | ===Combat===
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− | '''Encounter Party:''' 2-6 Robots
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− | Special Notes:
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− | *Robots are healed by electric attacks.
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− | Attacks:
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− | *Melee - Two dice of damage.
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− | ==Tanuki==
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− | The sibling race of kitsune, who approached magic at the same time. However, they believed magic was less a field of knowledge and more a muscle. Their power grew, and the less they thought, the better they performed. They abandoned any pretense of civilization and became savage, feral creatures.
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− | Tanukis often travel in small packs, and are capable of using large bursts of magic. They are most likely to attack in forests, where they often have magic traps set up.
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− | ===Traits===
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− | *Tier 2-3
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− | ===Combat===
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− | '''Encounter Party:''' 2-4 Tanuki
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− | Attacks:
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− | *Feral Blast - Special, mid. Two dice of damage.
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− | *Feral Melee - Normal, short. Two dice of damage.
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− | ==Undead==
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− | ===Ghouls===
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− | The most common form of undead, these usually spawn after a ritual gone wrong (or sometimes right). These are usually beings devoid of mind and spirit, only aware of a hunger for chakra as theirs bleeds away.
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− | Ghouls rarely are spawned alone, usually they reside with a few to many others.
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− | ====Traits====
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− | *Tier 2
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− | ====Combat====
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− | '''Encounter Party:''' 3-9 Ghouls
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− | ===Lich===
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− | Many powerful mages saw the beginning of the influence, and figured they'd cut out the middle man and sustain themselves. Indeed, although they require chakra as much as any other undead, they simply use their mana to fulfill the role, although they can drain chakra from any interlopers in their schemes.
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− | Liches tend to sustain themselves through a magical artifact they created, which supplies or houses the mana they need. As such, even if their body is destroyed by some plucky young adventurers, they can regenerate in a new body within a short number of days. However, the cost for this is very high in knowledge and power, so liches are thankfully extraordinarily rare.
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− | However, liches tend to live long lives interrupted or not, and as such have access to spells and abilities even high level mages can barely imagine. The fact that they tend to fight alone is little comfort when confronted with their dazzling abilities. Which I can't think of defining yet!
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− | ====Traits====
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− | ====Combat====
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− | '''Encounter Party:''' 1 Lich
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− | ==Undine==
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− | ''Main article: [[Undine]]''
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− | Although many Undines have found society to be the most beneficial option, the large majority of Undine still maintain their predatory roots.
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− | Undine by themselves are generally pretty harmless to anyone who is capable of swimming, as they're mostly focused on catching fish. However, their power increase around each other, and they ARE areas in the ocean where pretty much form a coral reef OF DEATH. These areas are generally well-marked on maps and pretty obvious, but a convenient storm might force PCs at sea into them at times.
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− | ===Traits===
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− | *Tier 2
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− | ===Combat===
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− | '''Encounter Party:''' 2-12 Undine
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− | Attacks:
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− | *Pull - Special, any. The character is pulled a number of squares closer.
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− | *Whip - Normal, short. Three dice of damage.
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| ==Voidspawn== | | ==Voidspawn== |
| The Void is barely known. Mages occasionally use it as a dumpster for particularly bad experiments, but none have survived trips into it. It's been made clear it is largely if not entirely devoid of mana, but it appears some creatures have adapted to survive. | | The Void is barely known. Mages occasionally use it as a dumpster for particularly bad experiments, but none have survived trips into it. It's been made clear it is largely if not entirely devoid of mana, but it appears some creatures have adapted to survive. |
− | ===Planet Eater===
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− | Planet Eaters are the only known inhabitants of the Void, as they are the only one to have ever crossed over. They are slaves to their hunger for mana, and any creature in the Void would have to be more powerful than it to survive.
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− | Planet Eaters are the most dangerous hostile force in the known universe. They are immense, easily one and a half times the size of a hospitable planet. Due to their size and power, it is hard to tell if magic has any effect at all, as they shrug off anything thrown at them. The only confirmed way to stop them is trapping them between several black holes.
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− | It's rumored that the Zero Hunter once devoured one from the inside, but even if it was true, the situation would be excessively hard to replicate.
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− | ====Traits====
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− | *Tier 5
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− | ====Combat====
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− | Probably not.
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− | ==Yuki==
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− | ''Main article: [[Yuki]]''
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− | Yuki are a race that roam the tundra, the arctic, and mountaintops, anywhere they can experience and embrace the cold. Though a few might decide to explore society, the vast majority are ecstatic where they are. They reject society in the sense they don't even try to understand other races. They have their villages, but should an outsider come hoping for hospitality, they will more find themselves frozen to death.
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− | Yuki are capable of manipulating and creating ice in cold temperatures, as well as shapeshifting to a more powerful Yeti form. In addition, Yuki often have assistance from their wolflike pets, Snow.
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− | ===Traits===
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− | *Tier 3
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− | ===Combat===
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− | '''Encounter Party:''' 1-3 Yuki, 1-3 Snows
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− | Special Notes:
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− | *All are resistant to ice magic.
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− | Attacks (Snow):
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− | *Bite - Normal, only when in engaged in melee. Two dice of damage.
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− | *Scratch - Normal, short. One dice of damage.
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− | Attacks (Yuki):
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− | *Ice Magic - Special, mid. Two dice of damage.
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− | *Melee - Normal, short. One dice of damage.
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− | *Shapeshift - Special. The Yuki turns into its Yeti form, knocking any adjacent out of melee range.
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− | Attacks (Yeti):
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− | *Feral Melee - Normal, short. Three dice of damage.
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− | *Shapeshift - Special. The Yeti reverts to its Yuki form.
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Gnolls are trolls who have never experienced or outright refused society. They tend to be no more dangerous than trolls by themselves, but an aged gnoll usually is the leader of a pack of whatever monster they've chosen to associate with.
The Void is barely known. Mages occasionally use it as a dumpster for particularly bad experiments, but none have survived trips into it. It's been made clear it is largely if not entirely devoid of mana, but it appears some creatures have adapted to survive.