Difference between revisions of "Hostiles"

From Sote
Jump to: navigation, search
(Planet Eater)
(Robot)
Line 100: Line 100:
 
Attacks:
 
Attacks:
 
*Feral Melee - Two dice of damage.
 
*Feral Melee - Two dice of damage.
==Robot==
 
Humanoid automatons become more and more commonplace, and are used in place of Tellurians in mechanical and military work and service.
 
 
Robots, unlike androids, cannot disobey directives, and are easily manipulated by those who can edit them. A more technical way of saying this is they have very low mental defense stats, they're primarily physical beings.
 
===Traits===
 
*Tier 2-3
 
===Combat===
 
'''Encounter Party:''' 2-6 Robots
 
 
Special Notes:
 
*Robots are healed by electric attacks.
 
 
Attacks:
 
*Melee - Two dice of damage.
 
 
==Tanuki==
 
==Tanuki==
 
The sibling race of kitsune, who approached magic at the same time. However, they believed magic was less a field of knowledge and more a muscle. Their power grew, and the less they thought, the better they performed. They abandoned any pretense of civilization and became savage, feral creatures.
 
The sibling race of kitsune, who approached magic at the same time. However, they believed magic was less a field of knowledge and more a muscle. Their power grew, and the less they thought, the better they performed. They abandoned any pretense of civilization and became savage, feral creatures.

Revision as of 22:30, 19 November 2010

Name Type Tier Range Location Size Class Weight Class
Adamite Animal Tier 1-2 Anywhere (Mana Source) Very Small Very Light
Basilisk Humanoid, Reptile Tier 3-4 Any Wild Mid Mid
Boogey Humanoid Tier 2-3 Abandoned/Neglected Camps Mid Mid
Child of the Black Lotus Demi-Human, Void Tier 4-5 No Regular (Created) Mid Very Heavy
Cockatrice Animal Tier 2-3 Forests, Plains? Small Light
Corrupter Demi-Human, Undead Tier 3-4 No Regular (Created) (Depends on Race) (Depends on Race)
Drake Animal, Reptile Tier 4 Any Wild Very Large Very Heavy
Dryad (Hostile) Demi-Human Tier 3-4 Forests Mid Mid
Ghoul Humanoid, Undead Tier 2 No Regular (Created) (Depends on Race) (Depends on Race)
Kobold Humanoid Tier 2-3 Forests, Plains? Small Light
Lich Demi-Human, Undead Tier 4-5 No Regular (Created) (Depends on the Race) (Depends on the Race)
Nymph Demi-Human Tier 3-4 Abandoned/Neglected Camps Mid Mid
Ogre Humanoid Tier 3 Plains? Mid Very Heavy
OO Demi-Human Tier 2-4  ??? Mid Mid
Phoenix Bird, Fire Tier 2-4 Volcanoes Mid-Large Light
Planet Eater Void, Animal Tier 5 The Void Very Large Very Heavy
Robot Humanoid, Electric Tier 2-3 No Regular (Manufactured) Mid-Large Heavy-Very Heavy
Tanuki Humanoid Tier 2-3 Forests, Plains? Mid Mid
Undine (Hostile) Animal Tier 2-4 Water Small-Very Large Light-Very Heavy
Yuki (Hostile) Demi-Human Tier 3 Snowtipped Mountains, Arctic Mid-Large Mid-Heavy

Gnoll

Gnolls are trolls who have never experienced or outright refused society. They tend to be no more dangerous than trolls by themselves, but an aged gnoll usually is the leader of a pack of whatever monster they've chosen to associate with.

Traits

  • Claws
  • Tier 2-4

Combat

Encounter Party: 1 Gnoll, 2-6 Monsters of One Type

Attacks:

  • Feral Melee - Two dice of damage.

Tanuki

The sibling race of kitsune, who approached magic at the same time. However, they believed magic was less a field of knowledge and more a muscle. Their power grew, and the less they thought, the better they performed. They abandoned any pretense of civilization and became savage, feral creatures.

Tanukis often travel in small packs, and are capable of using large bursts of magic. They are most likely to attack in forests, where they often have magic traps set up.

Traits

  • Tier 2-3

Combat

Encounter Party: 2-4 Tanuki

Attacks:

  • Feral Blast - Special, mid. Two dice of damage.
  • Feral Melee - Normal, short. Two dice of damage.

Undead

Ghouls

The most common form of undead, these usually spawn after a ritual gone wrong (or sometimes right). These are usually beings devoid of mind and spirit, only aware of a hunger for chakra as theirs bleeds away.

Ghouls rarely are spawned alone, usually they reside with a few to many others.

Traits

  • Tier 2

Combat

Encounter Party: 3-9 Ghouls

Lich

Many powerful mages saw the beginning of the influence, and figured they'd cut out the middle man and sustain themselves. Indeed, although they require chakra as much as any other undead, they simply use their mana to fulfill the role, although they can drain chakra from any interlopers in their schemes.

Liches tend to sustain themselves through a magical artifact they created, which supplies or houses the mana they need. As such, even if their body is destroyed by some plucky young adventurers, they can regenerate in a new body within a short number of days. However, the cost for this is very high in knowledge and power, so liches are thankfully extraordinarily rare.

However, liches tend to live long lives interrupted or not, and as such have access to spells and abilities even high level mages can barely imagine. The fact that they tend to fight alone is little comfort when confronted with their dazzling abilities. Which I can't think of defining yet!

Traits

Combat

Encounter Party: 1 Lich

Undine

Main article: Undine

Although many Undines have found society to be the most beneficial option, the large majority of Undine still maintain their predatory roots.

Undine by themselves are generally pretty harmless to anyone who is capable of swimming, as they're mostly focused on catching fish. However, their power increase around each other, and they ARE areas in the ocean where pretty much form a coral reef OF DEATH. These areas are generally well-marked on maps and pretty obvious, but a convenient storm might force PCs at sea into them at times.

Traits

  • Tier 2

Combat

Encounter Party: 2-12 Undine

Attacks:

  • Pull - Special, any. The character is pulled a number of squares closer.
  • Whip - Normal, short. Three dice of damage.

Voidspawn

The Void is barely known. Mages occasionally use it as a dumpster for particularly bad experiments, but none have survived trips into it. It's been made clear it is largely if not entirely devoid of mana, but it appears some creatures have adapted to survive.

Yuki

Main article: Yuki

Yuki are a race that roam the tundra, the arctic, and mountaintops, anywhere they can experience and embrace the cold. Though a few might decide to explore society, the vast majority are ecstatic where they are. They reject society in the sense they don't even try to understand other races. They have their villages, but should an outsider come hoping for hospitality, they will more find themselves frozen to death.

Yuki are capable of manipulating and creating ice in cold temperatures, as well as shapeshifting to a more powerful Yeti form. In addition, Yuki often have assistance from their wolflike pets, Snow.

Traits

  • Tier 3

Combat

Encounter Party: 1-3 Yuki, 1-3 Snows

Special Notes:

  • All are resistant to ice magic.

Attacks (Snow):

  • Bite - Normal, only when in engaged in melee. Two dice of damage.
  • Scratch - Normal, short. One dice of damage.

Attacks (Yuki):

  • Ice Magic - Special, mid. Two dice of damage.
  • Melee - Normal, short. One dice of damage.
  • Shapeshift - Special. The Yuki turns into its Yeti form, knocking any adjacent out of melee range.

Attacks (Yeti):

  • Feral Melee - Normal, short. Three dice of damage.
  • Shapeshift - Special. The Yeti reverts to its Yuki form.