Difference between revisions of "Goblin"

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(Created page with '==Description== Play Category: General Recovery Element: Ground Eye Color: Yellow Hair Color: Standard Skin Color: Standard Goblins are rodent-like demi-humans. Currently, t…')
 
(Racial Abilities)
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==Racial Abilities==
 
==Racial Abilities==
* Scientific Theory - Very Low - Goblins start out with a vague notion of the rudiments of science and mechanics. They learn the fields slightly faster and gain a very small bonus on some tests.
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* Scientific Theory - Very Low
* Size: Small - Yeah.
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* Size: Small

Revision as of 10:38, 16 July 2010

Description

Play Category: General

Recovery Element: Ground

Eye Color: Yellow

Hair Color: Standard

Skin Color: Standard

Goblins are rodent-like demi-humans. Currently, they suffer (further) sexual dimorphism, with females having rat ears, tails, and crooked teeth, while men have mice ears, tails, and straight teeth. This is because I finally wanted sexual dimorphism to benefit dudes for once. However: The women are still adorable, just not as much.

History

Goblins began as small, feral creatures. However, they began to thin as civilization advanced, as they were incapable of adapting. However, the cubus took a vassal race, the neko decided to try their hand at it. The neko helped a group advance into the new world. They shared their love of love technology.

Goblins tend to be meek and timid, but they will fight when cornered. But seriously, being a vassal race of the nekos, they tend to act exactly like them.

Racial Abilities

  • Scientific Theory - Very Low
  • Size: Small