Difference between revisions of "Inu"

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(Description)
(Racial Abilities)
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==Racial Abilities==
 
==Racial Abilities==
* Alertness -
+
* Alertness
* Primal Hunger - Inus are absolutely dangerous combatants in their ferocity, gaining huge bonuses. However, this ability is always active, preventing them from interacting normally. The effect can be held off by having something to chew, but returns a short time after that is exhausted.
+
* Primal Hunger
 
===Combat===
 
===Combat===
 
* Small bonus to unarmed combat
 
* Small bonus to unarmed combat

Revision as of 10:52, 16 July 2010

Description

Play Category: General

Recovery Element: Ground

Eye Color: Standard

Hair Color: Standard

Skin Color: Standard

Inu are dog-like demi-humans. Their fingers and toes are thick claws, and they have long tails.

History

Inus were one of the most aggressive later species that spawned the desire for the brainier ones. They were fast, powerful, and cunning; and although they could handle the early races and monsters, they mostly just replaced them in their ferocity. As with dragons, they treat most other things as merely food, but they moved in packs which made them even more dangerous. However, as society began to become the norm, the inus found it an entertaining toy. They found they could repress their bloodlust if they chewed on something. Chewing meats and bones are common in inu society, and are regularly carried on person for any civilized inu.

Inus are generally good company, loyal and playful when they have their fix. However, they quickly revert to their feral state without it, where they are dangerous to all those around them, no matter their relation otherwise.

Racial Abilities

  • Alertness
  • Primal Hunger

Combat

  • Small bonus to unarmed combat