Difference between revisions of "Knowledge"

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Revision as of 07:38, 25 October 2010

Field of Knowledge (rename Academia to not confuse with the trait?) are Conditional Modifiers, giving a character bonus to Knowledge rolls when it's related to the subject. Not exactly a novel idea, but sometimes the classics are that way for a reason. This currently isn't an exhaustive list, and probably never will be: Characters will be able to create/specify their own, but DMs are always able to veto them or set their costs.

Magic Theory

A very general magic one, underlying the basics of most magics and how it works. This is often a requirement for certain schools or applications of magic.

  • Very Low
  • Low
  • Mid
  • High
  • Very High

Scientific Method

The most general of the science ones, allowing basic understanding of machinery and science. This is often a requirement for most complex scientific or mechanical knowledges, as well as operating and performing certain tasks.

  • Very Low
  • Low
  • Mid
  • High
  • Very High