Difference between revisions of "OO"
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OO men who took up light weapons and stealth. They are men who were not physical enough to work as Restorers. They are generally considered disgraces and have very few rights within the organization. Any psychic OO men are automatically placed here. | OO men who took up light weapons and stealth. They are men who were not physical enough to work as Restorers. They are generally considered disgraces and have very few rights within the organization. Any psychic OO men are automatically placed here. | ||
− | These men are taught stealth and trickery, and act as rogues and spies. Although OO does not recognize it in the slightest, they are essential for their success. Infiltrators often are sent into local villages and other organizations to learn weaknesses and sabotage them. Their lives are meaningless to OO as a whole, who will often raze areas they have Infiltrators in if their success is guaranteed. For some reason, Infiltrators have | + | These men are taught stealth and trickery, and act as rogues and spies. Although OO does not recognize it in the slightest, they are essential for their success. Infiltrators often are sent into local villages and other organizations to learn weaknesses and sabotage them. Their lives are meaningless to OO as a whole, who will often raze areas they have Infiltrators in if their success is guaranteed. For some reason, Infiltrators have the highest defection rate. |
====Traits==== | ====Traits==== | ||
*Tier 2-3 | *Tier 2-3 |
Latest revision as of 10:32, 13 July 2011
The OO (pronounced Oh-Oh, as all things the name may change) was once a powerful sect of elf belief, that elves were loved and nurtured by the Gods and the other races and monsters were responsible for everything else wrong. This was attractive to the pride of many elves, and they became violent, hateful people, wiping out whatever they could and trying to figure out how to with anything they couldn't.
Although their capital and homeland are destroyed in modern times, there are still small groups who follow the preachings. They are almost always built of having at least one of each type of soldier.
Contents
OO Restorer[edit]
OO men who took up two-handed swords, the most favored of all OO. Any leader of a conventional OO group is guaranteed to be one, although some groups may try less traditional organizations.
These men are trained to be in perfect physical shape, and it is generally forbidden for them to learn magic. They play the general role of a fighter or more aptly barbarian, and tend to be leaders of groups and organizations, portrayed as exemplars of masculinity.
Traits[edit]
- Tier 2-4
Combat[edit]
Encounter Party: 1 Restorer, 1 Rejuvenator, 1-2 Purifier, 1-2 Infiltrator
Attacks:
- Melee - Normal, only when disarmed. Two dice of damage.
- Swordplay - Normal, short. Three dice of damage.
OO Rejuvenator[edit]
OO women who took up healing and defensive magic. The favored women of OO, and may be matriarchs in some rare groups. Any psychic OO women are automatically placed here.
These women are taught magic past down through generations of OO, and generally act as clerics. They are usually sought as wives by Restorers and portrayed as exemplars of femininity. However, they tend to house a much darker and violent personality than they show with their combat skills, and a less advertised part of their job description is acting as lead torturers and conditioners of slaves and prisoners.
Traits[edit]
- Tier 2-4
Combat[edit]
Encounter Party: 1 Restorer, 1 Rejuvenator, 1-2 Purifier, 1-2 Infiltrator
Special Notes:
- Rejuvenators have no melee, and more or less go limp if grappled. However, they are masters of manipulation, and may be able to break free by disorienting the character.
Attacks:
- Heal - The character regains three dice of hit points.
OO Purifier[edit]
OO women who took up offensive magic. Though they are not as favored as Rejuvenators, they tend to be much more useful in furthering the goals of OO.
These women are taught select magic that are not considered heresy, and discouraged from working beyond those. They generally act as mages, but are taught how to disengage from melee. Being of a lower class, they are considered expendable by the OO and many of their higher spells indeed shortly cost them their lives. Restorers and Rejuvenators will use them as shields in combat if it means victory or escape for them.
Traits[edit]
- Tier 2-4
Combat[edit]
Encounter Party: 1 Restorer, 1 Rejuvenator, 1-2 Purifier, 1-2 Infiltrator
Attacks:
- Divine Blast - Special, any. Three dice of damage.
- Melee - Normal, only when engaged in melee. One dice of damage, the character is pushed out of melee range.
OO Infiltrator[edit]
OO men who took up light weapons and stealth. They are men who were not physical enough to work as Restorers. They are generally considered disgraces and have very few rights within the organization. Any psychic OO men are automatically placed here.
These men are taught stealth and trickery, and act as rogues and spies. Although OO does not recognize it in the slightest, they are essential for their success. Infiltrators often are sent into local villages and other organizations to learn weaknesses and sabotage them. Their lives are meaningless to OO as a whole, who will often raze areas they have Infiltrators in if their success is guaranteed. For some reason, Infiltrators have the highest defection rate.
Traits[edit]
- Tier 2-3
Combat[edit]
Encounter Party: 1 Restorer, 1 Rejuvenator, 1-2 Purifier, 1-2 Infiltrator
Attacks:
- Melee - Normal, only when engaged in melee. Two dice of damage, the character is pushed out of melee range.
- Swordplay - Normal, only when behind a character. Three dice of damage.