Difference between revisions of "Dwarf"
(→Racial Norms) |
|||
Line 32: | Line 32: | ||
* Small bonus to unarmed combat | * Small bonus to unarmed combat | ||
==Racial Norms== | ==Racial Norms== | ||
− | Dwarves tend to invest in Intelligence, Chakra, and Conviction, dumping Magic and Agility. They tend to be | + | Dwarves tend to invest in Intelligence, Chakra, and Conviction, dumping Magic and Agility. They tend to be Conventional and Goal-Oriented, working within the system to do work for work's sake. |
Revision as of 11:43, 13 July 2011
Description
Play Category: General
Recovery Element: Ground, Earth (1/4)
Eye Color: ???
Hair Color: Dirt colors, Black
Skin Color: Any, usually tanned
Dwarves are largely what you expect. However, as a note, their beards are actually thick whiskers. In addition, their fingers are gnarled
History
Dwarves came shortly after the early races. Facing danger daily among monsters and the early races, the dwarves fled to the mountains. They soon found the caves too small for their needs, and began digging deep into the earth. Generations sank their lives into it, and work became all they knew from birth to death. To work was to have purpose. However, manual labor is not the only facet. Crafting and trade became essential to continue, and eventually management of those became too. But regarldess of the field, laziness is death for dwarves.
Dwarves are generally well-liked by other races, as they are dedicated workers. They tend to be up for jobs others would not be up to. However, they become agitated if any job requires much downtime. Dwarves by nature rarely are antagonistic, but it is possible for them to hire as assassins.
Culture
Dwarves love work for work's sake. Their culture focuses on making everything as complicated as possible for the sole purpose of adding more work to do. Offering aid to a dwarf is considered a great insult, and indeed true friends often make life as hard as possible because that's what dwarves tend to want. Negotiations and trades with dwarves tend to require their own council, and as such dwarves rarely are given high political positions outside their homelands (although they tend to prefer drudging through the lower work anyway).
As anyone who enjoys things that are hard, dwarves have taken up dwelling in caves (that may be confusing cause and effect). They were able to find enough vegetation to live within, and began carving their homes and living into the cave wells. As mining resulted in rare materials, they began to adapt their society, and often traded with those who were capable of keeping up with the intensity. Their cities now tend to be large carved openings, with the housing and layout shifting every few days to keep themselves busy.
Fashion
Early Race fashion tended to be too simple for dwarves, so they set off to design their own, and are in fact credited for creating the general fashion the New Races take on. However, they tend to design and make their own clothes individually just for the thrill of the work. Indeed, dwarf tailors tend to be the best due to their dedication to challenging work. Although dwarves themselves tend to not engage in piercing or tattooing themselves, they're often the most common artisans of the trade (among their other jobs) due to the demanding nature of the skill.
Racial Abilities
- Poor Sight
- Sense Magic - High
- Size: Small
- Workaholic
Combat
- Small bonus to unarmed combat
Racial Norms
Dwarves tend to invest in Intelligence, Chakra, and Conviction, dumping Magic and Agility. They tend to be Conventional and Goal-Oriented, working within the system to do work for work's sake.