Difference between revisions of "Boogey"
From Sote
Line 3: | Line 3: | ||
However, they have still the animalistic nature underneath it all, and if they feel provoked enough will still attack. Furthermore, they are easy to manipulate mentally and are occasionally controlled by individuals or organizations | However, they have still the animalistic nature underneath it all, and if they feel provoked enough will still attack. Furthermore, they are easy to manipulate mentally and are occasionally controlled by individuals or organizations | ||
===Traits=== | ===Traits=== | ||
− | *Claws - Boogeys do more damage than usual in unarmed combat involving their arms or legs | + | *[[Claws]] - Boogeys do more damage than usual in unarmed combat involving their arms or legs |
− | *Prehensile Tail: Small | + | *[[Prehensile Tail]]: Small |
− | *Sticky Saliva - Boogey saliva is adhesive, and if launched as a projectile can bind a foe | + | *[[Sticky Saliva]] - Boogey saliva is adhesive, and if launched as a projectile can bind a foe |
− | *Teeth - Boogeys do much more damage than usual in combat involving their mouth | + | *[[Teeth]] - Boogeys do much more damage than usual in combat involving their mouth |
*Tier 2-3 | *Tier 2-3 | ||
===Combat=== | ===Combat=== |
Latest revision as of 18:27, 26 September 2011
Boogeys are humanoid monstrosities. Originally they were violent creatures that attacked the races, but as society advanced and monsters were culled, they adapted by eating insects. Boogeys often live in dark places such as basements and warehouses, and are usually tolerated if not encouraged.
However, they have still the animalistic nature underneath it all, and if they feel provoked enough will still attack. Furthermore, they are easy to manipulate mentally and are occasionally controlled by individuals or organizations
Traits[edit]
- Claws - Boogeys do more damage than usual in unarmed combat involving their arms or legs
- Prehensile Tail: Small
- Sticky Saliva - Boogey saliva is adhesive, and if launched as a projectile can bind a foe
- Teeth - Boogeys do much more damage than usual in combat involving their mouth
- Tier 2-3
Combat[edit]
Encounter Party: 1-2 Boogeys
Attacks:
- Bite - Normal, only when engaged in melee. Three dice of damage.
- Scratch - Normal, short. Two dice of damage.
- Spit - Special, mid. The target is unable to walk or unable to attack until they break free. If a target is on the ground, they are both and break free individually.
- Miss - One empty square within a short distance from the target is turned Sticky.
- Critical Miss - The Boogey is unable to walk until it breaks free.
- Trip - Normal, short. The target is knocked on the ground.