Psychic

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Revision as of 21:40, 12 September 2010 by Karmelo (Talk | contribs) (Greater Psychic)

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Psychic

Cost:

Play Category: Limited

Requirement: Tier 3 (Starting Only)

Psychics have access to powers most others never have. This power makes them more powerful than other characters from the start, but also has made them more of magnet for weirdness and suffering in the past.

There's two major schools of psychic abilities:

  • Telepathy - The ability to touch the minds of others.
  • Telekinesis - The ability to use psychic energy to manipulate the environment.

Both have their subtle uses, such as reading surface thoughts or moving an object without touching it. Both have their more violent attacks, such as disorienting a foe or launching pure psychic energy at a foe.

Most other abilities associated with psychics are tied more to fields if anything and probably not readily available to solely psychics.

I like math, so I'm tempted to make psychics have to invest in the skills separately (also, that's how the other psychics work). However, I feel like that may be too many numbers. Still, it's just like skill levels, I don't think it's that much of a demand.

In fact, that's what I'm doing. A character who invests in Psychic starts out with Very Low Telepathy or Very Low Telekinesis. In addition, their psychic abilities max at Mid until they invest in the Greater Psychic trait.

In general, DMs should discourage more than one or two psychics, especially considering how many play options there'll be. Seriously you guys, you don't even know. You'll be able to work as a haberdasher. No you won't.

Telepathy

Restriction: Psychic Trait

Cost:

  • Very Low - With concentration, the character is able to read the base thoughts of a character they're near or with effort, disorient them for a short time.
  • Low
  • Mid - The character is able to naturally read the base thoughts of characters they're near or disorient them for a brief period with no effort.
  • High
  • Very High

Telekinesis

Restriction: Psychic Trait

Cost:

  • Very Low - With concentration, the character is able to pick up small objects in a small range from them psychically or with effort, damage them with small bolts of pure psychic energy.
  • Low
  • Mid - The character is able to naturally manipulate small objects around them psychically or rip into them with fairly powerful psychic blasts.
  • High
  • Very High

Greater Psychic

Restriction: Both Psychic abilities, one of them being Mid level

Play Type: Limited

Cost:

The character takes a great interest in their psychic power, and as they progress, so do their abilities. These characters invest heavily in their psychic abilities, and although they may not be as powerful as others in their selective fields, they are able to offer unique and powerful abilities in exchange.

Their abilities are able to reach their full potential, as taking this trait allows characters to raise their psychic abilities beyond Mid, with the highest (their choice if equal) being raised to High when this trait is taken.

DMs may allow multiple characters to dabble in psychic powers, but in general multiple greater psychics are even further discouraged due to their weakness in other fields.