Orc
Description
Play Category: Limited
Recovery Element: Ground
Eye Color: Any but Standard
Hair Color: Any but Standard
Skin Color: Any but Standard
Slightly larger humans with particularly large hands and feet. They have large crystalline protrusions upon their head and toes as claws, with a ring around their neck and the back of their hands. The have two toes and four fingers.
History
The orcs were brutish, destructive monsters. As such, they had no place as society progressed, and were dying out. The cubus took interest in them, and granted them their intelligence and beauty. The orcs surprisingly surpassed the cubus in social interaction, and became one of the most prominent races in advancing the cause.
Orcs are usually diplomatic and open-minded. Just remember that's not always in one's favor.
Culture
Being a vassal race of the Cubus, the orcs don't have a particularly strong culture, and what there is is modified from the cubus. In general, though, they've largely integrated with humans and the other social races, and it is rare to find a pure orc settlement.
Fashion
However, orcs do keep their sense of fashion separate from the others. They have a very glam focused look. It focuses equally on covering and showing skin, but even moreso on drawing attention to their horns. Tribal tattoos and piercings are rare among the orcs, and if done at all are only done in moderation around their protrusions to accentuate them.
Racial Abilities
- Talent: Manipulate - Very Low
Combat
- Small bonus to unarmed combat
Racial Norms
Orcs innately have high Chakra, and now focus on Conviction as well. Magic and Intelligence are often focused as well, while Agility gets neglected. Orcs tend to be Rational and Empathetic, now trying to figure the best ways to benefit others.
General Tier 2 stats:
- Agility 1/1
- Intelligence 2/2
- Chakra 3/3
- Magic 1/2
- Conviction 3/3