Kappa
Contents
KAPPA
Play Category: Limited
Recovery Element: Water, Ground (1/4)
Kappa start out as inhuman sea-life. They are turtle-like, with clawed and webbed limbs and a long webbed tail. Their heads are covered with a spiky halo.
At a certain age, Kappa often choose to undergo a transformation into a demi-human state. All their previous looks are visible, but their body takes a definite humanoid state, even to the face. On land, their heads are filled with water.
History
Kappa were once a fully aquatic race. However, as elves began to subjugate the other races, nagas were sent to start wiping them out. The kappa stood no chance on their own, so they adapted a demihuman form and pleaded for support from the humans. The attacks were stopped, but the kappa found the surface society intoxicating. Most kappa spend their childhood in the sea and then leave to move into a city for most of the rest of their life.
Kappa, in their youth, tend to be studious and dedicated. However, from there, they find every facet of culture interesting, so it's hard to discern a common trend. At best, it could be said they're obsessive in anything they do.
Racial Abilities
- Bounded: Water - Mid - Kappa require water to live. As such, Kappa carry water in their head to absorb mana on land. If this water is knocked out, a kappa will eventually die if not returned to the water.
Combat
- Small bonus to unarmed combat