Merfolk
MERFOLK
Play Category: Restricted
Recovery Element: Water
Eye Color: Any
Hair Color: Any
Skin Color: Standard, Blue, Green
Merfolk are a farcry from our standard perception. Their underside is three tails, one for navigation and two for bursts of speed. Their nails are are instead claws, small fins on their forearms (and fin-like ears), and they have three rows of sharp teeth.
History
Merfolk were the first of the later aquatic races, and they found their niche. One might think that the race would have problems, but they shown themselves to be more than ruthless enough to deal with the monsters that filled the deep. Merfolk quickly became the most dominant of the aquatic species, but like the others they are largely nice to each other and the landbased races. However, being the only water-trapped race, they largely are unfamiliar and somewhat frightened by them.
Although indifferent to world politics, merfolk are sweet and timid in general. They try to help any newcomers, even if ignorant as to how. However, when in large groups, they become a school, and often times raze anything within their reach relentlessly.
Racial Abilities
- Prehensile Tail - Merfolk are capable of using their tail to partially bind or grasp something.
- School - Merfolk are powerful in groups. They get heavy bonuses in any action a school is involved in. However, their instincts work against them in this as well, and they suffer huge penalties for acting against it.
- Size: Large - Long - From head to tailfin, merfolk tend to be about ten or twelve feet, some growing even longer. Length means it's not much trouble for them to still squeeze through tight places, but they still are easy targets and take up a lot of space.