Hostiles

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Adamite

Adamites are harmless balls of fluff. They tend to gather around any source of mana they can find to leech off of.

However, Adamites are easy to modify both mentally and physically, and is not uncommon for them to be used for surveillance or small organic bombs.

Traits

  • Size: Very Small
  • Tier 1

Boogey

Boogeys are humanoid monstrosities. Originally they were violent creatures that attacked the races, but as society advanced and monsters were culled, they adapted by eating insects. Boogeys often live in dark places such as basements and warehouses, and are usually tolerated if not encouraged.

However, they have still the animalistic nature underneath it all, and if they feel provoked enough will still attack. Furthermore, they are easy to manipulate mentally and are occasionally controlled by individuals or organizations

Traits

  • Claws - Boogeys do more damage than usual in unarmed combat involving their arms or legs
  • Prehensile Tail: Small
  • Sticky Saliva - Boogey saliva is adhesive, and if launched as a projectile can bind a foe
  • Teeth - Boogeys do much more damage than usual in combat involving their mouth

Dragon

The large majority of dragons left the plane long ago. Most of the ones that stayed grew and accepted society on some level.

Some, however, rejected society entirely and set off to establish their homes out in the wild. What they lack in intelligence is made up in pure destructive magical power, though. Most outright hostile dragons are mindless, violent creature that cannot be reasoned with at all, commanding primitive but powerful magic. Well, I think it's more interesting.

Traits

  • Magic: (One Element) - High
  • Size: Very Large
  • Tier 4

Dryad

Dryads are a dangerous and violent race in the modern day. Some are tolerant or even friendly towards other races, but the overwhelming majority are hostilely xenophobic.

In general, they all share a very emotional worldview, as well as a physical weakness to fire.

BLUE is trying to bring peace between Dryads and the other races, so they are common encounters in later missions.

Maneater

Maneater plants are what's on the label. Plants so large they can swallow a person whole.

Maneater plants are aggressive and loyal to Dryads, and as such are paired with Slicers, although they can be found without them in rare circumstances.

Tangler

Tanglers are one of the many carnivorous plant species bred by modern day Dryads. Particularly notable as, if given time, they subdue and take over nervous systems, leaving their prey incapable of stopping their demise.

Dryads often drop Tanglers into wooded or withdrawn villages at night. An average night of sleep is more than sufficient for them to take over. However, at that point the tanglers are young and weak, and easily removed by any free bodies, making this strategy a poor one in larger areas. Given more time, though, and the tanglers take root in the person's chakra, making it near impossible for any normal person to remove.

Tanglers, both as plants and as hosts, do not recognize dryads, so finding an area with tanglers generally means dryads are not in the immediate premise. In addition, those under the tangler's effects are slowly being digested by the plant. Depending on when a group comes across a village, they come find villagers covered with plants they can just pull off, decaying people with plants controlling their movements, or a large pile of bones and rubble under a thick tangle of vines, none of which are too pleasant of an experience.

As such, adventurers traveling through areas with known dryad activity are encouraged (moreso than normal) to have at least one guard watch over, preferably with a torch.

Personality

  • Brave - Very High
  • Emotional - Very High

Traits

  • (Whatever they had before tangled)
  • Weakness: Fire - Low

Tempter

Dryad Tempters are usually the first dryads dead men see. These dryads acts as active sentries around their territories, equipped with an array of plants useful for luring and disorienting outsiders.


Tempters usually follow targets for a while, looking for signs of weakness or fatigue. They tend to travel alone or in pairs to avoid arousing much suspicion, and try to flee if attacked.

Personality

  • Cautious - High
  • Emotional - High

Traits

  • Bonded: Tree - Tempters are usually bonded to trees within their settlement. Some tribes destroy the trees of Tempters missing in action, suspecting betrayal or capture.
  • Disorient - As they bring their prey closer, they release spores that blur vision. This makes it so even should the prey suspect the trap, they have a hard time telling friend from foe.
  • Pheromones - Equipped with plants that disorient the mind, these scouts gain huge bonuses in their ability to misleading others.
  • Weakness: Fire - Mid

Slicer

Dryad Slicers are the more aggressive dryads, who act as the guards within their settlements. They are heavily armed for combat, and often bonded to a carnivorous plant that assists them in combat.


Slicers fight until incapacitated, and are usually in groups. They are excessively dangerous enemies that should generally be avoided, but are rarely encountered outside of Dryad camps.

Personality

  • Brave - Very High
  • Emotional - Very High

Traits

  • Bonded: Maneater - Slicers are usually tied to a carnivorous plant that assists them in combat.
  • Organic Armor - Slicers take much less damage than normal due to their built-in organic armor.
  • Organic Blades - Slicers deal much more damage than normal when attacking with organic bladed weapons.
  • Tier 4
  • Weakness: Fire - High

Gnoll

Gnolls are trolls who have never experienced or outright refused society. They tend to be no more dangerous than trolls by themselves, but an aged gnoll usually is the leader of a pack of whatever monster they've chosen to associate with.


Kobold

Kobolds are ratlike humanoids, descended from the goblins who refused society. To compensate instead, they embraced their more animalistic nature and became quick, stealthy monsters.


Traits

  • Size: Small

Ogre

Ogres are large bulky humanoids, descended from the orcs who refused society. To compensate instead, they embraced their more animalistic nature and became slow muscular monsters.

OO

The OO was once a powerful sect of elf belief, that elves were loved and nurtured by the Gods and the other races and monsters were responsible for everything else wrong.

OO Destroyer

OO Restorer

OO Striker

OO Observer

Robot

Voidspawn

Yuki