Psychic
Psychic
Cost:
Play Category: Limited
Requirement: Tier 3 (Starting Only)
Psychics have access to powers most others never have. This power makes them more powerful than other characters from the start, but also has made them more of magnet for weirdness and suffering in the past.
There's two major schools of psychic abilities:
- Telepathy - The ability to touch the minds of others.
- Telekinesis - The ability to use psychic energy to manipulate the environment.
Both have their subtle uses, such as reading surface thoughts or moving an object without touching it. Both have their more violent attacks, such as disorienting a foe or launching pure psychic energy at a foe.
Most other abilities associated with psychics are tied more to fields if anything and probably not readily available to solely psychics.
I like math, so I'm tempted to make psychics have to invest in the skills separately (also, that's how the other psychics work). However, I feel like that may be too many numbers. Still, it's just like skill levels, I don't think it's that much of a demand.
In fact, that's what I'm doing. A character who invests in Psychic starts out with Very Low Telepathy or Very Low Telekinesis. In addition, their psychic abilities max at Mid until they invest in the Greater Psychic trait.
In general, DMs should discourage more than one or two psychics, especially considering how many play options there'll be. Seriously you guys, you don't even know. You'll be able to work as a haberdasher. No you won't.
Telepathy
Restriction: Psychic Trait
Cost:
- Very Low - With concentration, the character is able to read the base thoughts of a character they're near or with effort, disorient them for a short time.
- Low
- Mid - The character is able to naturally read the base thoughts of characters they're near or disorient them for a brief period with no effort.
- High
- Very High
Telekinesis
Restriction: Psychic Trait
Cost:
- Very Low - With concentration, the character is able to pick up small objects in a small range from them psychically or with effort, damage them with small bolts of pure psychic energy.
- Low
- Mid - The character is able to naturally manipulate small objects around them psychically or rip into them with fairly powerful psychic blasts.
- High
- Very High
Greater Psychic
Restriction: Both Psychic abilities, one of them being Mid level
Play Type: Limited
Cost:
The character takes a great interest in their psychic power, and as they progress, so do their abilities. These characters invest heavily in their psychic abilities, and although they may not be as powerful as others in their selective fields, they are able to offer unique and powerful abilities in exchange.
DMs may allow multiple characters to dabble in psychic powers, but in general multiple greater psychics are even further discouraged due to their weakness in other fields.