Ace

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Bio

Other names: Ace Shot 9000

Allegiance: BLUE

Race: Android

Role: Commander (Very Important)

Ace is an android who was created as part of a weapons program. As he worked with a group of adventurers, he began to recognize the shortcomings of HAZE. As their adventures came to an end, Ace set up a new iteration of the group BLUE with the idea of being able to make a difference to the world in the large scale.

As commander of BLUE, Ace is a very important character to any character aligned to BLUE, and to most who do not.

Personal Traits

Physical

Ace is an android with icy blue spiky hair and deep blue eyes. His body is designed to act as metallic armor for his inner workings, and he is heavily outfitted for combat. He is regularly equipped with two large back cannons, an energy sword, a flamethrower, a grappling hook, and a shoulder rifle; but he has several small guns hidden beneath his armor. His back also holds a few high power boosters, and some small ones are hidden under his armor as well. He also recovers from damage slightly quicker due to some nanites in his system.

Specifics

Equipment

  • PC-97 Heavy Energy Cannon x2 (Back)
  • PC-14 Standard Flamethrower (Arm: Left)
  • BL-33 Energy Sword (Arm: Right)
  • PC-08 Grappling Hook (Shoulder: Left)
  • PC-11 Multi-Barrel Energy Rifle (Shoulder: Right)
  • B-500 Boosters x5 (Back)
  • B-108 Emergency Booster (Back)
  • B-102 Emergency Boosters x2 (Legs)
  • B-076 Emergency Energy Pistol x4 (Under Armor, Arms x2)

Mental

Ace is focused on his personal goals, and is not above betraying those close to him to further himself. However, he ultimately finds himself back with them again, although it's usually because he wants to be.

Specifics

Combat

  • Weapon: Energy Weapon (Sword, Cannons) - High, Mid
  • Weapon: Heavy Weapon (Cannons) - Mid
  • Weapon: Ranged Weapon (Rifle) - Low
  • Weapon: Specialized (Flamethrower, Grappling Hook) - Mid, Low

Abilities

  • Blast - Special, long. Ten dice of energy damage.
  • Boost - Minor, move. Ace moves a number of squares from where he was. (can lead into a Charge)
  • Burn - Special, short. Two dice of fire damage. One dice of ongoing fire damage.
  • Jettison - Free. Ace jettisons a weapon, sacrificing power for speed.
  • Pull - Normal, mid. One dice of damage, the character is pulled into short range.
  • Slice - Normal, short. Two dice of energy damage.
  • Shoot - Normal, long. Three dice of damage if he still has his rifle. One dice of damage with his skeletal guns.

Tactics

Due to his position as head of BLUE, Ace rarely engages himself in combat, beyond the occasional training to keep in shape.

The most likely thing to drive him into a combat situation is an attack on BLUE Headquarters. In such scenarios, he'd be back up by defensive wall-mounted cannons as well as BLUE personnel, both minor and major.

If forced into combat, he'll likely smile, first-off. From there, he'll often make sure his foe is engaged (by sight or by a few attacks) before boosting away and attempting his energy cannons. Regardless of the success, the next turn he'll jettison the cannons and either boost into melee if he can or move further away, peppering with long range attacks until his target moves close enough for him to engage in melee.

When facing multiple foes, Ace will often use his Burn ability to weaken surrounding enemies momentarily, before boosting away and using Pull to engage the weakest in single melee.

Ace is not the most powerful opponent as he's around the middle of Tier 3, but his abilities make him very dangerous to try to engage.