Goblin
Description
Play Category: General
Recovery Element: Ground
Eye Color: Yellow
Hair Color: Standard
Skin Color: Standard
Goblins are rodent-like demi-humans. Currently, they suffer (further) sexual dimorphism, with females having rat ears, tails, and crooked teeth, while men have mice ears, tails, and straight teeth. This is because I finally wanted sexual dimorphism to benefit dudes for once. However: The women are still adorable, just not as much.
History
Goblins began as small, feral creatures. However, they began to thin as civilization advanced, as they were incapable of adapting. However, the cubus took a vassal race, the neko decided to try their hand at it. The neko helped a group advance into the new world. They shared their love of love technology.
Goblins tend to be meek and timid, but they will fight when cornered. But seriously, being a vassal race of the nekos, they tend to act exactly like them.
Culture
Being a vassal race of the Neko, goblins have a higher than usual appreciation of technology. In fact, their homes to house various mechanical devices to alleviate daily problems most others choose to embrace themselves. Their machinery tends to beyond the industrial age, but not quite space age, still clearly being jagged and mechanical, most closely resembling cyberpunk.
Fashion
Goblins tend to embrace modern clothes, but tend to wear coats and various technological things such as visors or partial exoskeletons with them. Tattooing is rare, and piercing as a fashion statement rather than to add something technological is particularly rare.
Racial Abilities
- Scientific Theory - Very Low
- Size: Small
Racial Abilities
Goblins focus on Intelligence and Agility foremost, with Conviction, Chakra, and Magic lagging behind. They tend to be Self-Oriented and Adrift, working by themselves for themselves, although they are often mercenary in their work, be it scientific or more hands on.