Dryad (Hostile)

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Main article: Dryad

Dryads are a dangerous and violent race in the modern day. Some are tolerant or even friendly towards other races, but the overwhelming majority are hostilely xenophobic.

In general, they all share a very emotional worldview, as well as a physical weakness to fire.

BLUE is trying to bring peace between Dryads and the other races, so they are common encounters in later missions.

Maneater[edit]

Maneater plants are what's on the label. Plants so large they can swallow a person whole.

Maneater plants are aggressive and loyal to Dryads, and as such are paired with Slicers, although they can be found without them in rare circumstances.

Traits[edit]

  • Acidic
  • Prehensile Tail - Large
  • Teeth
  • Tier 2-4

Combat[edit]

Encounter Party: 1-3 Maneater

Attacks:

  • Bind - The character is unable to move until they break free (or are broken free) of the Maneater's grip. One dice of ongoing damage every two turns.
  • Bite - Normal, short. Three dice of damage.
    • Critical Success - The attack is immediately followed by Swallow as a free action.
  • Swallow - Special, only on bound opponents. Two dice of damage. One dice of ongoing damage until they are free.

Tangler[edit]

Tanglers are one of the many carnivorous plant species bred by modern day Dryads. Particularly notable as, if given time, they subdue and take over nervous systems, leaving their prey incapable of stopping their demise.

Dryads often drop Tanglers into wooded or withdrawn villages at night. An average night of sleep is more than sufficient for them to take over. However, at that point the tanglers are young and weak, and easily removed by any free bodies, making this strategy a poor one in larger areas. Given more time, though, and the tanglers take root in the person's chakra, making it near impossible for any normal person to remove.

Tanglers, both as plants and as hosts, do not recognize dryads, so finding an area with tanglers generally means dryads are not in the immediate premise. In addition, those under the tangler's effects are slowly being digested by the plant. Depending on when a group comes across a village, they come find villagers covered with plants they can just pull off, decaying people with plants controlling their movements, or a large pile of bones and rubble under a thick tangle of vines, none of which are too pleasant of an experience.

As such, adventurers traveling through areas with known dryad activity are encouraged (moreso than normal) to have at least one guard watch over, preferably with a torch.

Personality[edit]

  • Brave - Very High
  • Emotional - Very High

Traits[edit]

  • (Whatever they had before tangled)
  • Weakness: Fire - Low

Combat[edit]

Encounter Party: 2-6 Tanglers

Attacks:

  • (Any racial attacks, physical only)

Tempter[edit]

Dryad Tempters are usually the first dryads dead men see. These dryads acts as active sentries around their territories, equipped with an array of plants useful for luring and disorienting outsiders.

Tempters usually follow targets for a while, looking for signs of weakness or fatigue. They tend to travel alone or in pairs to avoid arousing much suspicion, and try to flee if attacked.

Personality[edit]

  • Cautious - High
  • Emotional - High

Traits[edit]

  • Bonded: Tree - Tempters are usually bonded to trees within their settlement. Some tribes destroy the trees of Tempters missing in action, suspecting betrayal or capture.
  • Disorient - As they bring their prey closer, they release spores that blur vision. This makes it so even should the prey suspect the trap, they have a hard time telling friend from foe.
  • Pheromones - Equipped with plants that disorient the mind, these scouts gain huge bonuses in their ability to misleading others.
  • Weakness: Fire - Mid

Combat[edit]

Encounter Party: 1-2 Tempters

Special Notes:

  • Tempters have a pollen from a plant on them which makes those around them take penalties when working against them.

Attacks:

  • Disorient - Normal, short. The character(s) has trouble telling friend from foe as their vision blurs.

Slicer[edit]

Dryad Slicers are the more aggressive dryads, who act as the guards within their settlements. They are heavily armed for combat, and often bonded to a carnivorous plant that assists them in combat.

Slicers fight until incapacitated, and are usually in groups. They are excessively dangerous enemies that should generally be avoided, but are rarely encountered outside of Dryad camps.

Personality[edit]

  • Brave - Very High
  • Emotional - Very High

Traits[edit]

  • Bonded: Maneater - Slicers are usually tied to a carnivorous plant that assists them in combat.
  • Organic Armor - Slicers take much less damage than normal due to their built-in organic armor.
  • Organic Blades - Slicers deal much more damage than normal when attacking with organic bladed weapons.
  • Tier 4
  • Weakness: Fire - High

Combat[edit]

Encounter Party: 2-4 Slicers, 1-3 Maneaters

Attacks:

  • Melee - Normal, only when regenerating swords. One dice of damage.
  • Swordplay - Normal, short. Three dice of damage.