Resilience

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Cost:

Play Type:

Restrictions:

The character is extremely resilient to an effect, both positive and negative. Right now it's for poisons and/or magic, but I might think of other schools to add/have in time.

This might be done by something like combining/using Passive Chakra and/in place of Reserve Magic one is for defending Magic attacks, and requiring any helpful skills (such as Healing) to act as 'attacks.'