Harpie
Description
Play Category: Limited
Recovery Element: Ground, Air (1/2), Touch (1/2)
Eye Color: Standard
Hair Color: Standard
Skin Color: Standard
Bird-like demi-humans. Their hands and feet are talons, and have wispy wings from their back, arms, and legs (as well as feathery ears).
History
The first of the later races to have flight, the harpies ruled the air in their youth. However, the tengu quickly overtook them, and they faced further competition from the re-emergence of the angels. Admitting defeat, the harpies explored other ways to establish themselves as a species. They eventually found the ability to drain magic at a touch. However, as the trait was embraced, the realization dawned on the downsides. Furthermore, the harpies began to realize they lost their ability to flight. Feeling as if they lost their roots, harpies began to try to rebuild their culture by themselves.
Harpies are largely seclusive in an attempt to try to rise back up by themselves. However, younger harpies are often interested in exploring what other cultures have to offer, and often abandon their village to explore the cities.
Culture
Harpies saw their culture being threatened by society, and doubled their efforts to keep their culture strong. Their buildings tend to be small and wooden, slightly raised off the ground. They have toys made to be manipulated in the air, and have repeated festivals to try to raise their elevations.
Fashion
Harpies tend to favor the traditional flowing style of the Early Races, although they've been modified slightly to fit Harpie bodies and living.
Racial Abilities
Combat
- Small unarmed combat bonus
Racial Norms
Harpies tend to favor Magic, particularly Elemental (Air), and Agility. Chakra often follows, with Intelligence and Conviction invested in the least. They tend to be Adrift and Conventional, valuing their ways over the ways of society.