Elf
Description
Play Category: General
Recovery Element: Ground, Plantlife (1/4), Air (1/4)
Eye Color: Standard
Hair Color: Standard
Skin Color: Standard
Humans with long ears. Also, thin whiskers and thin, translucent vestigial wings.
History
Elves are an early race created by Bahamut. They truly believed the universe was created for them, and their power backed up their pride. The elves were capable of subjugating many of the other races to their needs. While the other races grew in power, some became sympathetic to them and became less militaristic. The others became even more violent, but were ultimately wiped out. Small pockets still remain, the organization as a whole was crippled.
Elves in general have a strained relationship with other races, which is not helped by their attitudes. In general, they are unhelpful and holier-than-thou, although some have become apologists. There are small groups that are still dedicated to enslaving and wiping out the undeserving races that caused the Gods to retreat.
Racial Abilities
- Magic Theory - Low - Elves start out with a basic understanding of magic in general. This makes it slightly easier for them to learn any kind and gives a slight bonus to certain knowledge tests.
- Sense Magic - Mid - Elves have thin, long whiskers to detect faints magical trails through the forest. They are capable of detecting large magical events that happened hours ago or present slight magical manipulation.
Note: Damn Long Ears
Rather than have a large array of racial abilities, I'm thinking elves and humans instead get larger creation bonuses. Elves for magic, humans for technology.