Elf
Contents
Description[edit]
Play Category: General
Recovery Element: Ground, Plantlife (1/4), Air (1/4)
Eye Color: Standard
Hair Color: Standard
Skin Color: Standard
Humans with long ears. Also, thin whiskers and thin, translucent vestigial wings.
History[edit]
Elves are an early race created by Bahamut. They truly believed the universe was created for them, and their power backed up their pride. The elves were capable of subjugating many of the other races to their needs. While the other races grew in power, some Elves became sympathetic to them and became less militaristic. The others became even more violent, but were ultimately wiped out. Small pockets still remain, but the organization as a whole was crippled.
Elves in general have a strained relationship with other races, which is not helped by their attitudes. In general, they are unhelpful and holier-than-thou, although some have become apologists. There are small groups that are still dedicated to enslaving and wiping out the undeserving races that caused the Gods to retreat.
Culture[edit]
Elves are one of the few Elder Races that could stand the smell and sight of one another. Indeed, Elves didn't blow their own sense of self worth out of proportion as much as the others, but they did do so with the worth of their race. Elves were the chosen ones in their eyes, and they as such they tended to make tightly knit villages. Elves probably have the most still self-sustaining villages of the social races, largely just above tribal in their designs.
Fashion[edit]
Elves relish traditional designs, and varying from them is widely frown upon in the culture. Tattoos are not rare, but piercings are another stigma.
Racial Abilities[edit]
- Magic Theory - Low
- Sense Magic: Forest
Note: Damn Long Ears[edit]
Rather than have a large array of racial abilities, I'm thinking elves and humans instead get larger creation bonuses. Elves for magic, humans for technology.
Racial Norms[edit]
Elves focus on Magic, Agility, and Intelligence, neglecting Chakra and especially Conviction. They to be Self-Oriented and Outspoken, as well as Adrift and Exploratory in magic.
General Tier 2 stats:
- Agility 3/2
- Intelligence 1/3
- Chakra 1/2
- Magic 3/2
- Conviction 1/2