Traits
Contents
Characteristics
Flaws
Traits that are largely unhelpful to the player. For each one up to three, character may take one additional perk or two additional traits.
Traits
Traits that are largely double-edged or neutral to the player.
- Combat Traits
- Social Traits
- Draining Aura
- Enhanced Sense
- Knowledge
- Natural Emotional State
- Pulling Aura
- Resilience
- Stances
- Talents
Perks
Traits that are largely helpful to the player. Some might be bumped down.
- Additional Limbs
- Bounded
- Flight
- Immunity
- Mana Organ
- Manual Adaptation
- Phase
- Psychic
- Prehensile Tail
- Sense Magic
- Shapeshifting
- Zero
Acidic
The character has the ability to use acid their body produced offensively.
Right now this is only available to the Uligo and its halfbreeds, and as such, may just become a note on its page. It also may be combined with Draining Touch or something.
Additional Limbs
This gives the character extra actions and bonuses for any actions involving those limbs.
Adrenaline Boost
When heavy combat or other life-threatening situations start, the character is capable of adapting quickly. They are capable of taking some decent lasting bonuses or quick heavy ones, but afterward they are drained and suffer growing penalties until they've had the chance to rest and eat.
This may just be the combat version of Alertness, but it is slightly different (active rather than passive) so maybe not. Currently only natural for minotaurs, but I could see it being something PCs in general could pick up.
Alertness
The character is able to pick details more easily and quickly than other characters. This may be broken into Combat and General cases, it may not. Who knows? I don't!
Primal Hunger
The character is absolutely dangerous combatants in their ferocity, gaining huge bonuses. However, this ability is always active, preventing them from interacting normally. It might be negated by external aid, but once the aid is disabled it would soon return.
So far in this is only a trait for inus and their halfbreeds (who require something to chew on). As such, it may be moved back to their page. It also may be an option for starting usagi and others, however, we'll see.
School
This currently specifically refers to Merfolk, but will probably be generalized to a pack/mob mentality idea. When the character is a group of their race, they receive bonuses when cooperating and penalties when diverging from the behavior.
Smooth Skin
The character's skin is very slippery, reducing the effects of friction. In turn, they are harder to grapple, but also have a harder time recovering from reeling.
So far this is only a natural trait for merfolk and naga, and as such may just be moved to notes on their page.
Workaholic
The character is committed to work. They perform fine under consistently demanding situations, but tend to get a bit stir-crazy in downtime.