Traits

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Combat Traits

Social Traits

Knowledge

Natural Emotional State

Stances

Talents

Name Cost Restrictions Effect
Addiction -15 The character requires something to function normally.
Additional Body Parts 30 Physical counterpart The character has extra pair of arms or legs. -2 Flexibility Rolls per level.
Bounded 100 Object The character draws power from another source.
Drawing Aura 30 A character draws power passively.
Enhanced Sense 15 Physical counterpart The character gains a bonus to perception based on a certain sense.
Flight 50 Physical counterpart The character can fly.
Immunity 90 The character takes no damage from certain attacks.
Mana Organ 50 Physical counterpart The character has an extra organ that helps them cast spells.
Missing Body Part -30 Physical counterpart The character is missing a bodypart.
Manual Adaptation 75 The character can adapt to situations around them physically.
Outcast -15 The character is considered an outcast by most.
Pacifist -15 The character is opposed to violence.
Phase 30 The character can at-will phase through a certain element.
Pulling Aura 30 Giant/Half-Giant The character pulls loose debris relative to their mass.
Psychic 30 The character can use telepathy and telekinesis.
Prehensile Tail 30 Physical counterpart The character has dexterity with their tail, allowing bonuses in combat.
Resilience  ? The character is resilient to magic.
Sense Magic 10 Physical counterpat The character is able to track and sense magic within certain areas.
Shapeshifting 40 The character is able to change form.
Smooth Skin 10 Naga/Half-Naga The character is hard to grasp.
Weakness -30 The character is hurt by some sort of power more.
Zero 100 NPC only/Storyteller's permission The character houses a nature spirit, allowing them great powers.